Recensio Libri IV

遊戲動漫人體結構造型手繪技法 by 肖伟春, 刘昊

I recently discovered this book through my favorite reading app, 微信讀書 (WeRead) by Tencent. As a long-time user—first as a beta tester and now as a subscriber—I’ve found this app invaluable for both coping with daily life and expanding my knowledge. Access to specialized books like this one makes the investment more than worthwhile.

I have always loved art and drawing, ever since elementary school in China, before the culture shock of moving to America. Art quickly became my way to process emotions and relieve stress, even though I never had formal training beyond basic school art classes. I explored sketching, beginner painting, and learned about the color wheel, but character design was something completely new to me.

This book opened my eyes to an entirely different way of approaching drawing. Instead of simply copying what I see, it emphasizes starting with bone structure, then layering on muscles, and finally refining details like brows and eyes to capture a character’s vitality. In addition to figure drawing, the author also covers background composition—for example, how to use horizon points to draw buildings with accurate perspective, whether viewed up close or from a distance. This structural, methodical approach is something I had never encountered before, and it has already changed the way I think about art.

Overall, 遊戲動漫人體結構造型手繪技法 is an insightful resource for anyone interested in character design and illustration. It bridges technical structure with artistic expression, making it valuable not only for beginners and self-taught artists like me, but also for anyone seeking to move beyond surface-level drawing into deeper, more dynamic figure and scene design.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *